Privacy
Escapement collects nothing. There are no accounts, no analytics, no advertising and no servers of ours, and the game contains no networking code at all — it never opens a connection to anywhere, for any reason. Your progress is a file on your device.
Escapement: A Milo Puzzle is a gear puzzle for iPhone and iPad. You place gears on the pegs of a machine, wind its spring, and see whether every dial stops on its mark. It is a single-player game, played entirely on your device. The daily machine and the foundry's machines are generated on the device too; nothing is downloaded.
None. Escapement has no user accounts, no sign-in, no analytics, no advertising identifiers, no crash-reporting service, no Game Center and nothing to buy. There is no networking code in the app, so there is no connection through which anything could be sent. We do not know how many people play Escapement, how far they get, or whether they play at all, because none of that is ever sent anywhere.
Your progress is kept in one small file inside the app's own container on your device: which levels you have solved, your stars, the builds you have found, your daily and foundry machines, what Milo is wearing, and which tips you have already seen. Whether sound and haptics are on is kept in the app's own settings.
That data belongs to Escapement alone — there is no app group and no shared container, so no other app can read it — and it is protected by iOS Data Protection like anything else on your device. Nothing is synced to a server we operate, because there is no server we operate. A standard backup you make yourself, to iCloud or to a computer, is between you and Apple and is governed by Apple's policies rather than this one.
Escapement's privacy manifest declares one thing: it reads and writes its own settings, for the ordinary reason of remembering what you chose. It asks for no permissions at all — no camera, no microphone, no location, no contacts, no notifications, no tracking. If you never grant this app anything, nothing about it changes.
There are none. Escapement has no in-app purchases, no subscriptions, no advertising and no third-party SDKs of any kind, so there is no payment or advertising activity to describe. The whole game — every floor, the daily machine, the foundry and the wardrobe — is in the download. What opens later is earned by playing, not bought.
Deleting the app removes everything it has kept. There is no remote copy of it for us to delete, because none was ever made.
Escapement does not knowingly collect information from anyone, of any age. Since the game collects nothing at all, this applies equally to every player.
If this policy ever changes, we will update the date at the top of this page. If a future version of Escapement ever added anything that connects to the internet, this page would say so, in plain words, before that version was released.
Questions about this policy or how Escapement handles your data?
support@pablin.me