Privacy
Milo Builder collects nothing. There are no accounts, no analytics, no advertising and no servers of ours, and the game contains no networking code at all — it never opens a connection to anywhere, for any reason. The puzzles you have solved are remembered on your device.
Milo Builder is a puzzle game for iPhone and iPad. The hero runs on its own and a fixed tape presses its one button; you place pieces in the level so that the run reaches the exit. It is a single-player game, played entirely on your device.
None. Milo Builder has no user accounts, no sign-in, no analytics, no advertising identifiers, no crash-reporting service, no Game Center and nothing to buy. There is no networking code in the app, so there is no connection through which anything could be sent. We do not know how many people play Milo Builder, which puzzles they solve, or whether they play at all, because none of that is ever sent anywhere.
Milo Builder remembers two things, in the app's own settings on your device: the names of the puzzles you have solved, and which worlds you have opened, so that the card explaining each world's hero is shown only the first time. Nothing else is kept — not the pieces you placed, not how many runs a puzzle took.
Those settings belong to Milo Builder alone — there is no app group and no shared container, so no other app can read them — and they are protected by iOS Data Protection like anything else on your device. Nothing is synced to a server we operate, because there is no server we operate. A standard backup you make yourself, to iCloud or to a computer, is between you and Apple and is governed by Apple's policies rather than this one.
Milo Builder's privacy manifest declares one thing: it reads and writes its own settings, for the ordinary reason of remembering your progress. It asks for no permissions at all — no camera, no microphone, no location, no contacts, no notifications, no tracking. If you never grant this app anything, nothing about it changes.
There are none. Milo Builder has no in-app purchases, no subscriptions, no advertising and no third-party SDKs of any kind, so there is no payment or advertising activity to describe. The whole game — all twelve worlds and every puzzle in them — is in the download, and open from the first launch.
Deleting the app removes everything it has kept. There is no remote copy of it for us to delete, because none was ever made.
Milo Builder does not knowingly collect information from anyone, of any age. Since the game collects nothing at all, this applies equally to every player.
If this policy ever changes, we will update the date at the top of this page. Given how the game is built — no network, no accounts, nothing to send — we do not expect that to happen often.
Questions about this policy or how Milo Builder handles your data?
support@pablin.me