Support
Touch anywhere on the screen. That is the whole input, and what it means depends on which hero you are: a cube jumps, a ship flies while you hold, a ball flips gravity, a robot charges while held and jumps when you let go, a drill digs down through the rock. The line under the hero's name at the start of a level tells you what your touch does to that hero.
Nothing else is asked of you. You never steer, and you never set a speed.
Probably not. Milo Dash puts you back at the last checkpoint the same instant you touch a spike — no lives, no game over, no waiting — because a level is meant to be learned by running it. A level cleared on the fortieth attempt takes the same minute as one cleared on the first.
The star on a level card is generous on purpose: finishing at all earns one, a couple of deaths still earns two, and a clean run earns three.
Tide and Mirror, the last two, open together once you have cleared every level of the first eight episodes and one endless run has reached 1,600 m. The row tells you what is still left of each. They are earned by playing: there is nothing to buy in Milo Dash, and no way to pay for them.
Yes, and not as a figure of speech. Before a level ships, a search plays it with the only input the game has until it finds a run that reaches the exit, taking every portal and every checkpoint on the way. That recording is replayed automatically on every build. If a level ever stopped being finishable, the game would not build.
Every run writes a new course from a new seed: a rest, then a beat built around one hero, then another rest, for as long as you last. The first death ends the run and the distance is your score. The sun goes round as you run — the hour is a function of how far you have got — and the look and the music change as you cross from one episode's stretch into the next.
No, and you cannot be. Milo Dash has no networking code at all: no accounts, no leaderboards, no sign-in, nothing to connect to. It works the same in airplane mode on the first launch as it does at any other time.
Each has its own switch in Settings, reached from the gear on the title screen. If you have Reduce Motion on in iOS, Milo Dash holds the camera still rather than shaking it.
Milo Dash is one app for iPhone and iPad, in landscape on both; the iPad shows more of the level around you. It is not offered on the Mac or on Apple Vision Pro.
Nothing. Your progress and settings are files on your device and nowhere else, and the app has no way to send anything anywhere. Deleting the app removes them. There is more detail on the privacy page.
Progress lives in the app's own container, so deleting the app deletes it. A device backup that included Milo Dash restores it with the app; without one there is no copy anywhere for us to give back, because nothing is ever sent off the device.
If something is broken, tell us what device you are on, which level or episode you were in, and what happened. If the game stopped responding, say what the hero was doing at the time — that is usually enough to find it.
Questions, bugs, or a level that feels impossible?
support@pablin.me