Privacy
Tick Again does not collect, transmit, or share any of your data — with us or anyone else. There are no accounts and no servers of ours, and the game has no networking code of its own. Your shelf is saved on your device and, if you are signed in, in your own iCloud, where it is yours and not ours to read.
Tick Again is a single-player watch-repair game for iPhone and iPad. You open a watch, find what is wrong with it, mend it, clean and oil it, put it back together, regulate it and case it up. There is nothing to sign in to and nobody else to play against.
None. Tick Again has no user accounts of ours, no sign-in of ours, no analytics, no advertising identifiers, no crash-reporting service and nothing to buy. There is no networking code in the app: it never opens a connection to send us — or anyone else — anything at all. We do not know how many people play it, which watches they finish, or whether they play, because none of that is ever sent anywhere.
Your progress is kept in this app's own preferences on your device: which envelopes are finished, the watch you are in the middle of and exactly how far apart it is, where every part is lying in the tray, which oil points are done, and how each finished watch was left — wound, set, and running from that moment on.
These preferences belong to Tick Again alone — there is no app group and no shared container, so no other app can read them — and they are protected by iOS Data Protection like anything else on your device. A standard backup you make yourself, to iCloud or to a computer, is between you and Apple and is governed by Apple's policies rather than this one.
So that a watch you started on an iPhone is the same watch when you pick up an iPad, the same save is also written to your iCloud key-value store. Two points about that:
What travels is the save itself and nothing else: envelope numbers, part positions, and the state of some mainsprings. There is nothing about you in it.
There are none. Tick Again is bought once and is then complete: no in-app purchases, no subscriptions, no advertising, and no third-party SDKs of any kind, so there is no payment or advertising activity to describe. Free updates that add watches to the drawer cost nothing and ask for nothing.
The ticking is generated on your device from the movement's own escapement as it runs. The game has no microphone access, no recording of any kind, and no speech or audio feature that sends anything anywhere. Haptics are played by the device and produce no data.
Deleting the app removes everything it has kept on your device. To remove the iCloud copy as well, delete the app's data for Tick Again in the Settings app under your name, iCloud. There is no remote copy of it for us to delete, because none was ever made to us.
Tick Again does not knowingly collect information from anyone, of any age. Since the game collects nothing at all, this applies equally to every player.
If this policy ever changes, we will update the date at the top of this page. Given how the game is built, we do not expect that to happen often: an app with no networking code has nothing to collect even if it wanted to.
Questions about this policy or how Tick Again handles your data?
support@pablin.me